Major participating companies are Activision Blizzard, Bandai Namco, Capcom, Codemasters, Electronic Arts, Embracer Group (including Gearbox, Koch Media, Sabre Interactive), Focus Entertainment, Konami, Marvellous Games, Microids, Microsoft (including Bethesda), Milestone, Nacon, Paradox Interactive, Quantic Dream, Sega, Sony, Square Enix, Take-Two, Ubisoft and Warner Bros. GSD digital data includes games from participating companies sold via Steam, Xbox Live, PlayStation Network, Nintendo Eshop. The article though is not, and the data seems to be self-reported by EA. The game being sold and played via differing store fronts would make it a lot harder to guage how many people are actually playing on PC at any given the charts are only for Steam. I would have to assume my logged play hours never make an appearence on Steam statistic sites because of that. I know for my side, since I need to have the EA app open in order to play F1 22 or F1 23, I bought them both via the EA app directly. Just curious, as F1 22 and F1 23 are both sold on EA's own app, and on Epic Games also. I take it these numbers are just for steam? So player count for F1 23 is 33% down on average and 44% on peak player count compared to F1 22. ![]() Numbers for the 1st month, average players then peak player count: ![]() ![]() It's a disappointing launch for the official racing game, with sales down almost 47% compared with what F1 22 managed over the same period. The next biggest new release is F1 23 from EA.
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